How has Gamification Changed Brand Engagement?

Techy bullion
By -
0

 

Gamification Changed Brand Engagement

According to the most recent data, brands spend 10-20% of their total revenue on branding activities and brand engagement. Depending on how big the company is, that's a lot of money. But we can see why they're spending their money. Data published on Forbes highlighted how engaged customers spent between 20-40% more than regular, obviously non-engaged customers.

But the question we want to answer is how gamification has changed brand engagement. Everyone loves a good game—there are so many online games to play with friends that, whether you consider yourself a ‘gamer’ or not, there’s a good chance you partake in the hobby already…maybe even without realizing it. 

Below, we'll explore how gamification has changed brand engagement.

 

Gamification Creates a More Engaged Customer Base

Judging by the statistics in the introduction, businesses want engaged customers. And you can argue they're engaged simply by shopping or searching, but that's far from engaging.

Being engaged is looking for gaming titles, games that get you rewards, or generally games that give you something back. Shein is doing it now with the gaming section of the app. 

Now, you might ask why Shein would do this when people are already on their app to shop. That's where you're wrong. They're on the app to mindlessly scroll, fill their basket, and maybe never return. The gamification they've introduced takes the scrolling away and brings rewards back to potentially paying customers. It's a sense of achievement that makes it seem OK for them to spend money.

Or, consider how loyalty programs grant points to keep customers coming back like Starbucks does and their Starbucks Rewards. With such programs, the more engaged a customer is, the more loyalty and advocacy they will give to the brand.

 

Gamification Leverages the Power of Competition

Everyone loves a good competition - you're lying if you say you're not even slightly competitive. Gamification strategies include competitive aspects like leaderboards and social challenges that boost engagement since humans have a natural desire to win. As a result, this tactic is easily repeated by brands.

Duolingo assists language learners by pushing them with daily streaks and rankings, while fitness apps, like Strava, motivate users by presenting leaderboards to encourage users to outperform peers. This friendly competition produces stronger and more appealing products, keeping users engaged and drawing people back.

 

Rewards Drive Engagement Even Further

Brands took the idea of gamification far away from being entertaining, motivating people on a whole other level. People actively enjoyed using gamified experiences when they received a substantial reward with cash prizes, discounts, or gifts.

The McDonald's Monopoly game is the perfect illustration. Their strategy of gamifying promotional activities made customers return to buy food as they were excited. Gamification combined with real prizes results in high user engagement when customers want to actively take part for a chance to win a valuable prize.

 

Gamification Turns Brand Interactions Into Habits

Engaging in these experiences regularly allows users to transform the complexities of actions into effortless activities. That may include checking a finance app every morning for points or logging into a fitness app to check in; gamification creates the interaction into brand interactions on a daily basis. Or, again, like with Shein, most of the games mean users have to return.

The secret recipe is in the process of a person's life. Casual users can be turned into brand ambassadors if these experiences are updated and rewarding. And the more charming and pleasant the process is, the more users are bound to stay.

Gamification has become a necessity for every brand that intends to stay in the game. The question is not if gamification should be used: the faster it's put into place, the better for the brand.


Tags:

Post a Comment

0Comments

Post a Comment (0)